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Old Jan 02, 2011, 09:16 AM // 09:16   #1
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Arrow Why no "Target my Ally's Target" function?

In a game where what you bring is limited, but what you can chain together can be game changing. Why is this not standard?

Maybe it's a bit redundent:
Because we already have the Ctrl + T function

Thing is though I bet you've been in a situation where you wouldn't care much for attacking the prioitized target (ex. a Anti-Caster build isn't going to care much for killing a Warrior)

Or there's multiple prioitized targets and, sometimes, you hit the T key after someone's called out another target and the first one isnt even down, and in thoes 'oh so lovely' situations where things get frantic, you might not notice.


For a practical example:
Let's say I'm running Hundred Blade + whirlwind attk + sun/moon slash on my warrior and i ping my build. If the necro in our party see that and takes mark of pain, it makes it easier for him to put that skill right where it'll do the most damage.

And im sure you have ideas that would work beautifully if you could see who your party member is targeting whenever you wanted to, and they could see who your targeting. Which would become more useful the more players you have in your party

It be a throwback to Thackery + Miku's combination (the one where you insta-kill people ) and a good test run with what we'll get our hands on in Guild Wars 2.
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I say only have it able to see what my ally is attacking only cause if you can see who your enemies are going after, it would be a double edge-sword in PvP. You could target another enemy to mislead them but could also see who your eyeing up and warn them over voice chat, which is why I say: Keep it to Allies only.
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Old Jan 02, 2011, 09:35 AM // 09:35   #2
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Err are you talking about h/h in party or other humans.
Heros can me made to lock on a target - you could call your target and use key assigned to mop on the hero necro to cast it where you want.If necro was human he can easily call the target and cast mop and you will see on party bar T icon which when you click shows his target.
Im more than certain sometime this has already been suggested and we know its too late into gw for anet to redisgn parts of its mechanics ( and anet wont bother due to costs / manpower in gw ).
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Old Jan 02, 2011, 02:30 PM // 14:30   #3
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If your with heroes they automatically call ur called target and u should be the only one calling. If with people decide whos going to call, usually ur warrior and follow him. If ur parties ignoring that then leave, form a non retarded group or go with heroes.
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Old Jan 02, 2011, 03:14 PM // 15:14   #4
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Quote:
Originally Posted by Luminarus View Post
If your with heroes they automatically call ur called target and u should be the only one calling. If with people decide whos going to call, usually ur warrior and follow him. If ur parties ignoring that then leave, form a non retarded group or go with heroes.
What he said. Either make sure someone is a fixed caller (MoP in FoW, VoR in DoA, you in H/H...) or don't bother calling, it will get messed up anyway.
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Old Jan 02, 2011, 03:18 PM // 15:18   #5
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Er, what's so hard about watching the field of play?

To reply to your example, the Necro should call his MoP where he thinks it would be most effective, and the warrior should follow the call.

Anything more complicated deserves communication in PvP, where TeamSpeak/Ventrilo is needed for complete team communication.

Plus, players are not subject to only one target. Each player can ctrl+t their own target and keep him targetted in the party window for the entire match (if it's clicked repeatedly). Examples are when in HA, the rupter needs to ping the other team's SoC so he can rupt it as soon as possible once the Ghost is dead. Same for monitoring hard rezzes.
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Old Jan 02, 2011, 06:32 PM // 18:32   #6
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The server actually doesn't know who you are targeting. You only send your target to the server when you are activating a targeted skill or clicking on a health bar in the party window.
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Old Jan 02, 2011, 07:43 PM // 19:43   #7
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Quote:
Originally Posted by code View Post
The server actually doesn't know who you are targeting. You only send your target to the server when you are activating a targeted skill or clicking on a health bar in the party window.
This is why interrupt bots worked the way they did, they would "target" everything on the battlefield at the same time.
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Old Jan 02, 2011, 08:10 PM // 20:10   #8
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You know you can 'lock' heroes onto a certain enemy right? This way they wont attack what you call.
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Old Jan 03, 2011, 08:01 PM // 20:01   #9
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Quote:
Originally Posted by Kosar The Cruel View Post
You know you can 'lock' heroes onto a certain enemy right? This way they wont attack what you call.
This doesn't work as advertised.

Also AI doesn't attack your called target, they attack whichever target you are currently casting/autoattacking.
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Old Jan 03, 2011, 08:06 PM // 20:06   #10
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--^ this is True. And quite annoying actually. Spirits are even worse at this. Often times attacking whatever they want regardless of what you've called.
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Old Jan 03, 2011, 08:22 PM // 20:22   #11
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Quote:
Originally Posted by Reverend Dr View Post
This doesn't work as advertised.

Also AI doesn't attack your called target, they attack whichever target you are currently casting/autoattacking.
That's unless you call your targets by holding SHIFT during the target call. In that case, they DO target your called target and stick to it.
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Old Jan 06, 2011, 07:45 PM // 19:45   #12
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Quote:
Originally Posted by Gill Halendt View Post
That's unless you call your targets by holding SHIFT during the target call. In that case, they DO target your called target and stick to it.
I just tried this and it seems correct, at least isle of nameless on the target dummies. However it did not used to work this way and AI would largely ignore all calls you make. There have been a ton of undocumented AI changes.
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